We labour unseen and unceasingly for the benefit of others
In 2015 I collaborated with multi-disciplinary artist Jon Trayner to create a performance called ‘We labour unseen and unceasingly for the benefit of others’. For the performance I created an...
View ArticleMetalogue – Valiha
Valiha – the second Metalogue release. Valiha by Metalogue Cover artwork by Bonnie Baker: https://www.facebook.com/pages/Bonnie-Makes-Pictures
View ArticleMetalogue – Paroxysm
Paroxysm, the third Metalogue record, released on netlabel Section27, and featuring a remix from Breakcore innovator Enduser. Paroxysm by Metalogue Cover artwork by Bonnie Baker...
View ArticleMetalogue – Gradient Descent
Gradient Descent, the next Metalogue release, via Abstrakt Reflections Gradient Descent by Metalogue Cover artwork by Bonnie Baker
View ArticleParallax – Unity 3D VR Installation with Dr Nicola Plant
Collaboration with movement and technology artist Dr Nicola Plant. Original soundtrack and audio spatialisation within Unity 3D Metalogue · Parallax Parallax is a movement-based interactive VR artwork....
View ArticleMetalogue – Decentralized Coercion
Released via Distortion Records (Ukraine/Berlin), August 2019 Dist 015 Decentralized Coercion by Metalogue I was fortunate to have this album reviewed by Aural Aggravation Cover artwork by Bonnie Baker
View ArticleArt on Air, for Tate Modern & Resonance FM
I was invited by Tate Modern curator Valentina Ravaglia to create a series of original sound compositions based on audio recorded from exhibits at the Tate Modern Collection, as part of the Art on Air...
View ArticleMetalogue – Anomaly
Released via Combat Recordings (London), January 2020 Anomaly by Metalogue Cover artwork by Bonnie Baker
View ArticleNetwork Music Festival 2020 Collaborative Performance
Networked, remote collaborative performance with video/technology artist Emily Bailey as part of the Global 2020 Network Music Festival. We performed a brand new piece titled How I Learned to Stop...
View ArticleWwise C++/Doom Integration
Over the Covid-19 lockdown period I taught myself the Wwise C++ SDK and created a modified version of Doom which replaces the original sound engine with Wwise. I wrote code to translate the level...
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