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Channel: Uncategorized – Robin Fencott
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We labour unseen and unceasingly for the benefit of others

In 2015 I collaborated with multi-disciplinary artist Jon Trayner to create a performance called ‘We labour unseen and unceasingly for the benefit of others’. For the performance I created an...

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Metalogue – Valiha

Valiha – the second Metalogue release. Valiha by Metalogue Cover artwork by Bonnie Baker: https://www.facebook.com/pages/Bonnie-Makes-Pictures

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Metalogue – Paroxysm

Paroxysm, the third Metalogue record, released on netlabel Section27, and featuring a remix from Breakcore innovator Enduser. Paroxysm by Metalogue Cover artwork by Bonnie Baker...

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Metalogue – Gradient Descent

Gradient Descent, the next Metalogue release, via Abstrakt Reflections Gradient Descent by Metalogue Cover artwork by Bonnie Baker

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Parallax – Unity 3D VR Installation with Dr Nicola Plant

Collaboration with movement and technology artist Dr Nicola Plant. Original soundtrack and audio spatialisation within Unity 3D Metalogue · Parallax Parallax is a movement-based interactive VR artwork....

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Metalogue – Decentralized Coercion

Released via Distortion Records (Ukraine/Berlin), August 2019 Dist 015 Decentralized Coercion by Metalogue I was fortunate to have this album reviewed by Aural Aggravation Cover artwork by Bonnie Baker

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Art on Air, for Tate Modern & Resonance FM

I was invited by Tate Modern curator Valentina Ravaglia to create a series of original sound compositions based on audio recorded from exhibits at the Tate Modern Collection, as part of the Art on Air...

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Metalogue – Anomaly

Released via Combat Recordings (London), January 2020 Anomaly by Metalogue Cover artwork by Bonnie Baker

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Network Music Festival 2020 Collaborative Performance

Networked, remote collaborative performance with video/technology artist Emily Bailey as part of the Global 2020 Network Music Festival. We performed a brand new piece titled How I Learned to Stop...

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Wwise C++/Doom Integration

Over the Covid-19 lockdown period I taught myself the Wwise C++ SDK and created a modified version of Doom which replaces the original sound engine with Wwise. I wrote code to translate the level...

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